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The Games Machine 76
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Indiana Jones
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PREVIEW.GOB
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cog_shs_bignavenosee.cog
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Text File
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1999-11-15
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2KB
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113 lines
# Jones 3D Cog Script
#
# SHS_BigNaveNoSee.cog Isolates Big Nave sectors for framerate.
#
#
# [JWC]
#
# (C) 1999 LucasArts Entertainment Co. All Rights Reserved
symbols
message startup
message crossed
surface FromBigNaveOn # heading towards the CT
surface FromBigNaveOn1 # from CT roof in case player goes out the big doors
surface FromBigNaveOff # leaving Clock tower
surface FromCTOn # trigger sector from Clock to Big Nave
surface FromCTOff
surface FromTRoomOn # area under statue
surface FromTRoomOff
surface FromWaterOn # by the waterfall
sector FromBigNaveSec
sector FromCTSec0
sector FromCTSec1
sector FromTRoomSec
int player local
end
code
startup:
player=GetLocalPlayerThing();
SetSectorAdjoins(FromCTSec0, 0);
SetSectorAdjoins(FromCTSec1, 0);
return;
crossed:
# make sure Indy player is sending message
If (GetSourceRef() != player) return;
# draw sector
If (GetSenderRef() == FromCTOn)
{
Print("draw sector");
SetSectorAdjoins(FromCTSec0, 1);
SetSectorAdjoins(FromCTSec1, 1);
}
If (GetSenderRef() == FromBigNaveOn)
{
Print("draw sector");
SetSectorAdjoins(FromBigNaveSec, 1);
}
If (GetSenderRef() == FromBigNaveOn1)
{
Print("draw sector");
SetSectorAdjoins(FromBigNaveSec, 1);
}
If (GetSenderRef() == FromTRoomOn)
{
Print("draw sector");
SetSectorAdjoins(FromTRoomSec, 1);
}
If (GetSenderRef() == FromWaterOn)
{
Print("draw sector");
SetSectorAdjoins(FromTRoomSec, 1);
}
# don't draw sector
If (GetSenderRef() == FromCTOff )
{
Print("draw off");
SetSectorAdjoins(FromCTSec0, 0);
SetSectorAdjoins(FromCTSec1, 0);
}
If (GetSenderRef() == FromBigNaveOff )
{
Print("draw off");
SetSectorAdjoins(FromBigNaveSec, 0);
}
If (GetSenderRef() == FromTRoomOff)
{
Print("draw off");
SetSectorAdjoins(FromTRoomSec, 0);
}
return;
end